Call for submissions
Resulting from an action or natural occurrence, the effect transmutes its environment. Leaving us with a certain impression, it impacts our sensitivity and provokes our reactions. Varying in degree of perceptibility and temporality, it can be explosive, ephemeral, spread over a long period of time, subtle or resounding, consistent or inconsistent, intentional or unpredictable.
The final effect is scalable, iterative and transformative. In this sense, creation becomes the premise of effect, and effect in turn gives rise to subjectivity. The effect acts as the motor of the creative action, and becomes a beacon, a questioning or an objective allowing the evaluation of discernment.
AN INVITATION TO FEEL
AND TO LET FEEL.
With this ability to create meaning comes a certain form of vulnerability, loss of control, but also of responsibility. We have the power to regulate affects, to transmit sensations that are played out beyond the limits of the tangible. There is thus a marvellous ground of exploration, a visual and sensory fight without limits between the creator and the viewer.
What is the desired effect, and what will be the effect caused?
For its 13th edition, Pica Magazine invites you to transmit sensations, to play with the degrees of possible impacts, to explore the games that exist between the effect we wish to produce and the way it is perceived. We therefore propose that you respond to the annual theme through a call for visual submissions of special projects, printed or digital, as well as a call for texts.
Details for print, digital and text-based submissions, as well as special projects, can be found in the call for submissions package. Because the magazine is open to a wide variety of disciplines, where the creative boundaries between art and design blur, you are free to explore a wide variety of mediums.
FORMS OF SUBMISSIONS
01. SPECIAL PROJECTS
Performances, installations, sculptures, large format prints, projections, etc.
Illustration, photography, typography, painting, sculpture or any other visual practice.
Web platform, interactive installation, video, sound, performance, motion design, virtual or augmented reality, mapping projection, etc.
Prose, poetry, essays, theorical research, interviews, open letter, etc.